Author Archives: Mark Green

The Making Of Star Wars Rogue Squadron – Factor 5

This one’s from 2001 or 2002. Factor 5 had just unleashed the GameCube’s astonishing-looking Rogue Leader, so it was the ideal time to talk to them about the making of their first Nintendo 64 Star Wars game, Rogue Squadron. This… continue reading »

Nudo

Thought I was clever, didn’t I, posting a link to this on TIGForums? Then realised the authors themselves had beaten me to it. I’ll get back into my hole. Anyway, Nudo is well worth all the links and mentions it’s bound… continue reading »

Blockage

Guilhermo v.S. Heldt’s Blockage is much better than its name. It’s a puzzle game, pure and simple – not flashy, not very long. You guide coloured blocks to their homes, with the trick being the ability to ‘lock’ blocks in… continue reading »

Cassette 50: the interview

I’m pretty proud of this one. The authors of Cassette 50 – a notorious collection of primitive, mostly BASIC games advertised in seemingly every single ’80s game magazine, every single month – were mostly anonymous, uncredited kids, paid just £10 for their efforts.… continue reading »

Radial Plus

Something Awful have been running a game development competition, but many of the entrants must have wept tears of pure wasted effort when Radial Plus was submitted. Sticking to the challenge’s theme – ‘You can’t…’ – developer Spatial (aka LSnK)… continue reading »

Matthew “Manic Miner” Smith: complete transcript of 2005 interview

Matthew Smith, the eccentric creator of Manic Miner and Jet Set Willy for the ZX Spectrum, was ‘missing’ for years. He reappeared in the mid-2000s – and made his first public reappearance on stage at Nottingham’s Screenplay festival in February… continue reading »

Thrust in Javascript (or just about)

I’ve always got one beady eye on Chrome Experiments, Google’s page for cool stuff built with new web tech. JavaScript isn’t exactly your new kid on the block – but how about when you’re using it to build a remake of… continue reading »

Granny’s Garden creator interview

This is my interview with the creator of the BBC Micro’s primary school cult classic Granny’s Garden. It was published on my retrogaming site in 2005. It’s 1982, and the BBC has just made Acorn’s new computer the official BBC… continue reading »

Skool Daze feature (Retrogamer)

This is an interview with the creators of the much-loved ZX Spectrum game Skool Daze, which I wrote for Retrogamer magazine (in its Live Publishing days) back in 2006. This was the second time I’d spoken to programmer Dave Reidy… continue reading »

Pixels from the past: Toki

Oh gawd, Toki. My main memories of this are playing it on some seedy city centre arcade, on a machine that only let you have two minutes per coin. Two minutes with Toki is nowhere near enough to figure out… continue reading »

« older posts newer posts »