Explorer: an exploration game from before there were exploration games

I’ve been wanting to write something about Explorer for a long time. The more that contemplative exploration games like Proteus, Dear Esther and Fract become an established thing, the more interesting this little (read: absolutely gigantic) 1986 game seems to become. Explorer was created for the ZX Spectrum by UK coders Graham Relf and Simon Dunstan (under the software development wing of George Stone, one of the men behind Max Headroom). The premise is that your spaceship … Continue reading Explorer: an exploration game from before there were exploration games