{"id":437,"date":"2010-08-13T20:28:55","date_gmt":"2010-08-13T20:28:55","guid":{"rendered":"http:\/\/pixelatron.com\/blog\/?p=437"},"modified":"2010-08-15T21:46:32","modified_gmt":"2010-08-15T21:46:32","slug":"cassette-50-the-interview","status":"publish","type":"post","link":"https:\/\/pixelatron.com\/blog\/cassette-50-the-interview\/","title":{"rendered":"Cassette 50: the interview"},"content":{"rendered":"<p><em><img loading=\"lazy\" class=\"aligncenter size-medium wp-image-439\" title=\"cassette50_ad\" src=\"http:\/\/pixelatron.com\/blog\/media\/cassette50_ad-450x327.jpg\" alt=\"\" width=\"450\" height=\"327\" srcset=\"https:\/\/pixelatron.com\/blog\/media\/cassette50_ad-450x327.jpg 450w, https:\/\/pixelatron.com\/blog\/media\/cassette50_ad.jpg 800w\" sizes=\"(max-width: 450px) 100vw, 450px\" \/><\/em><\/p>\n<p><em>I&#8217;m pretty proud of this one. The authors of <\/em>Cassette 50 \u2013\u00a0<em>a notorious\u00a0collection of primitive, mostly BASIC games advertised\u00a0in seemingly every single &#8217;80s game magazine, every single month \u2013 were mostly anonymous, uncredited kids, paid just \u00a310 for their efforts. In 2005, thanks to a name left on a title screen and a few hopeful phone calls, I tracked down one of the games&#8217; creators, now all grown up \u2013 and able to tell the story of how he (and his dad) put his little heart into that little game. Amazingly, he&#8217;d never even heard of Cassette 50: he&#8217;d sold his game, got his \u00a310 and thought nothing more of it. My call prompted him to fire up <\/em>Galaxy Defence<em> for the first time in years, and show it to his son. Aw. <\/em><\/p>\n<p>Everyone remembers Cascade&#8217;s <em><a href=\"http:\/\/en.wikipedia.org\/wiki\/Cassette_50\">Cassette 50<\/a><\/em> &#8211; for all the wrong reasons. <a href=\"http:\/\/www.flickr.com\/photos\/andysretrocomputers\/4103959960\/\">Copiously advertised<\/a> in every early-&#8217;80s Sinclair ZX Spectrum magazine, it promised 50 all-action games with spine-tingling names like &#8216;Galaxy Defence&#8217; and &#8216;The Skull&#8217;. Many a kid was hoodwinked into ordering it &#8211; the lure of that Free Calculator Watch was just too strong. And what did they get? Game upon truly awful game of basic, BASIC, bug-ridden horror.<\/p>\n<p>Despite the unrivalled notoriety of <em>Cassette 50<\/em> &#8211; it&#8217;s spawned the C64 Crap Game Competition\u00a0and the <a href=\"http:\/\/www.lofi-gaming.org.uk\/speccy\/csscgc.php\">CSS Crap Games Compilation<\/a> &#8211; not one of the original authors has ever come forward to give their side of the story. Until now, that is. We&#8217;ve\u00a0tracked down Matthew Lewis &#8211; the man responsible for game number 45, Galaxy Defence.<\/p>\n<p>Here, for the very first time, is the story behind 1\/50th of <em>Cassette 50<\/em>.<\/p>\n<p><img loading=\"lazy\" class=\"aligncenter size-medium wp-image-440\" title=\"cassette50_gd1bg\" src=\"http:\/\/pixelatron.com\/blog\/media\/cassette50_gd1bg-440x330.gif\" alt=\"\" width=\"440\" height=\"330\" srcset=\"https:\/\/pixelatron.com\/blog\/media\/cassette50_gd1bg-440x330.gif 440w, https:\/\/pixelatron.com\/blog\/media\/cassette50_gd1bg.gif 640w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/><\/p>\n<p><strong>How did you get into Spectrum programming?<br \/>\n<\/strong>Matt: My first experience with computing was the ZX81, which was totally fascinating. My mate had one. He was an incredibly posh guy: his dad was a physics teacher. Then I had a Vic 20. I was lulled into thinking that was a good machine, but I didn&#8217;t find it up to much. Then the Spectrum&#8230; we thought it was amazing. Games like <em>Scramble<\/em> and <em>Manic Miner<\/em>. Buying magazines and typing in a game listing for hours and hours, only to find it wouldn&#8217;t work. That was a group activity, to work through a game listing and get it working.<\/p>\n<p><strong>&#8220;It taught a generation how to code,&#8221; <a href=\"http:\/\/www.youtube.com\/watch?v=k21orMKmGd8\">as the song goes<\/a><\/strong><strong>.<br \/>\n<\/strong>Right. The thinking, the logic behind it &#8211; it&#8217;s a wonderful thing. It&#8217;s a shame I didn&#8217;t bother keeping it up. There&#8217;s a really good learning curve when you&#8217;re learning how to program. With modern PCs, I have a rough understanding &#8211; but really they&#8217;re beyond me now. I take the PC to the shop to get it fixed. The Spectrum&#8217;s very simple: you turn it on, you&#8217;ve got the operating system in front of you. That&#8217;s it. The concept of Windows, sitting on top of DOS, sitting on top of a BIOS&#8230; I just don&#8217;t understand it.<\/p>\n<p><strong>So, the big question &#8211; how did you end up on <em>Cassette 50?<\/em><\/strong><br \/>\nI was 14 at the time, I guess. There was an ad in our local newspaper, The Argus. It was probably the smallest ad in the paper &#8211; a tiny little box, black-and-white, asking for Spectrum games to be sent to some address. I don&#8217;t think it even had a company name on, just an address somewhere not too far outside South Wales. It was just an approachable ad &#8211; it didn&#8217;t scare me. If it had been a bigger software house, someone I knew, then I wouldn&#8217;t have sent anything off. But I&#8217;d written this thing, so off it went. I didn&#8217;t hear anything for a couple of months, and then a cheque arrived for \u00a310. I thought, this is it! I&#8217;ve made it! \u00a310! That&#8217;s fantastic! But the letter did say that by cashing the cheque, I&#8217;d give up all rights to the game.<\/p>\n<p><strong>What happened next?<\/strong><br \/>\nNothing. I had no idea what happened to Galaxy Defence. No letter back telling me what Cascade were going to do, no offer of a free copy of the game&#8230; nothing. But quite a while later, I had a letter from some guy in Devon or Cornwall, asking how I programmed the game, and how he could get characters moving around on-screen like I had. That was how I found out my game was on sale somewhere. He did say he&#8217;d really enjoyed playing it. If Galaxy Defence was one of the better ones, then&#8230; well.<\/p>\n<p><img loading=\"lazy\" class=\"aligncenter size-full wp-image-441\" title=\"cassette50_01\" src=\"http:\/\/pixelatron.com\/blog\/media\/cassette50_01.jpg\" alt=\"\" width=\"260\" height=\"138\" \/><\/p>\n<p><img loading=\"lazy\" class=\"aligncenter size-medium wp-image-443\" title=\"cassette50_01bbg\" src=\"http:\/\/pixelatron.com\/blog\/media\/cassette50_01bbg-440x330.jpg\" alt=\"\" width=\"440\" height=\"330\" srcset=\"https:\/\/pixelatron.com\/blog\/media\/cassette50_01bbg-440x330.jpg 440w, https:\/\/pixelatron.com\/blog\/media\/cassette50_01bbg.jpg 800w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/><\/p>\n<p style=\"text-align: center;\"><em>Matthew and Ernest Lewis: Then (top) and Now.<\/em><\/p>\n<p><strong>So this is the first you&#8217;ve heard about Cassette 50?<\/strong><br \/>\nI had no idea. I probably got into girls shortly after. I&#8217;ve never thought twice about it since. I&#8217;ve told a few friends since that I once sold one of my games for a tenner. Now I can prove it!<\/p>\n<p><strong>So you&#8217;re not offended that Galaxy Defence and the rest of <em>Cassette 50<\/em> has come in for more than a little stick among the Speccy community?<\/strong><br \/>\nNo, not at all. I came across the Crap Game Competition the other day and just howled with laughter.<\/p>\n<p><strong>So tell us &#8211; how long does a game like Galaxy Defence take to code? <\/strong><br \/>\nIt would have been done over several evenings. A project like that would have been about 12 hours, starting from scratch.<\/p>\n<p><strong>Were you pleased with it?<\/strong><br \/>\nI was really chuffed that I managed to get the rockets to hit something. I didn&#8217;t want much more than that, really &#8211; just to find out how to get a missile to blow up an alien on a screen, to work out the steps needed to make it happen. I only played it once or twice. It was more of a project than a game to actually play &#8211; I just put it to one side after it was done.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" title=\"cassette50_gd2bg\" src=\"http:\/\/pixelatron.com\/blog\/media\/cassette50_gd2bg-440x330.gif\" alt=\"\" width=\"440\" height=\"330\" \/><\/p>\n<p><strong>There&#8217;s an &#8216;E. Lewis&#8217; co-credited on the title screen&#8230;<\/strong><br \/>\nYep, that&#8217;s my dad, Ernest. He helped me draw the aliens. I drew the boxes out for him &#8211; each box being a pixel &#8211; and he coloured them in and came up with some cool-looking aliens.<\/p>\n<p><strong>What are you up to now?<\/strong><br \/>\nI&#8217;m 38 now. I spent some time in Nottingham and Cardiff, but now I&#8217;m back in Newport living with my wife Sally and son Oscar &#8211; and another one on the way! In fact, Oscar thinks I&#8217;m fantastic now. He hasn&#8217;t played the game yet. I&#8217;m trying to keep him away from it as long as possible. <em>[More on this later]<\/em><\/p>\n<p><strong>So do you wish you&#8217;d never cashed that cheque?<\/strong><br \/>\nDoesn&#8217;t make much difference to me &#8211; I don&#8217;t think anyone else would have bought the game! I wish Cascade had been fairer, though &#8211; told me what was going on or given me a free copy of the tape. I&#8217;ve had a look at the <em>Cassette 50<\/em> ads now, and I can see how so many kids bought into it: all those fantastic sci-fi names for the games, it&#8217;s no wonder kids thought, &#8220;I&#8217;ve got to have it.&#8221; And a free digital watch! It would be interesting to know how much money it grossed. They must have made a fair whack of dosh out of that thing &#8211; yet creating it was basically free for them.<\/p>\n<p><strong>Do you remember what you spent the 10 quid on?<\/strong><br \/>\nProbably computer games, to be honest.<\/p>\n<p><em><strong>Update:<\/strong> Matt&#8217;s PC was in for repair when we spoke to him. A few days later, he got his computer back, downloaded<\/em> Cassette 50<em>, and played his game for the first time in 20 years. Here&#8217;s what he said:<\/em><br \/>\n&#8220;I&#8217;ve managed to download and run the game now. It&#8217;s worse than I remembered. In the words of my nine-year-old son: &#8216;It&#8217;s a bit rubbish, dad. Why won&#8217;t it move and fire when you want?&#8217; Although I have to say that compared to a couple of the others I tried &#8211; Orbiter, for example &#8211; its pure sophistication. No doubt if I&#8217;d tasted fame when the tape was released and if Cascade had ploughed back some of their profits into the game authors, I could have been a contender!&#8221;<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter size-medium wp-image-444\" title=\"cassette50_02bg\" src=\"http:\/\/pixelatron.com\/blog\/media\/cassette50_02bg-440x330.jpg\" alt=\"\" width=\"440\" height=\"330\" srcset=\"https:\/\/pixelatron.com\/blog\/media\/cassette50_02bg-440x330.jpg 440w, https:\/\/pixelatron.com\/blog\/media\/cassette50_02bg.jpg 800w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/><em> Oscar: not impressed.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m pretty proud of this one. The authors of Cassette 50 \u2013\u00a0a notorious\u00a0collection of primitive, mostly BASIC games advertised\u00a0in seemingly every single &#8217;80s game magazine, every single month \u2013 were mostly anonymous, uncredited kids, paid just \u00a310 for their efforts. In 2005, thanks to a name left on a title screen and a few hopeful phone calls, I tracked down one of the games&#8217; creators, now all grown up \u2013 and able to tell the &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[93,95],"tags":[],"_links":{"self":[{"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/posts\/437"}],"collection":[{"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/comments?post=437"}],"version-history":[{"count":9,"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/posts\/437\/revisions"}],"predecessor-version":[{"id":450,"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/posts\/437\/revisions\/450"}],"wp:attachment":[{"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/media?parent=437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/categories?post=437"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixelatron.com\/blog\/wp-json\/wp\/v2\/tags?post=437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}