Gigantic multiscreen retrogame display at The Barbican

I booked tickets to the Digital Revolution exhibition at The Barbican Centre before I knew they had this in the first room: towering multiscreen audiovisual retrogame amazingness. If I had known, I’d have brought a camera with better focus control. The exhibition was a strange one: “digital creativity” was the theme, and that essentially amounted to “computers,… Continue reading Gigantic multiscreen retrogame display at The Barbican

What I played at Indie Launch Party: Summer ’14

Basically, not enough. There were at least 20 games at Bar Scenario on Monday night as part of Indie Launch Party: Summer ’14, all diffused in a pleasantly chilled atmosphere generated by 200-odd happy gamers. Yet my ageing brain and fingers managed to only get through three games. Three! Tsk. One reason: I was rapt in… Continue reading What I played at Indie Launch Party: Summer ’14

Explorer: an exploration game from before there were exploration games

I’ve been wanting to write something about Explorer for a long time. The more that contemplative exploration games like Proteus, Dear Esther and Fract become an established thing, the more interesting this little (read: absolutely gigantic) 1986 game seems to become. Explorer was created for the ZX Spectrum by UK coders Graham Relf and Simon Dunstan… Continue reading Explorer: an exploration game from before there were exploration games

Watch_Dogs Blade Runner glitch

I bet “outside the level” glitches in games are already being done to death by a thousand Tumblr feeds. But they always fascinate me. The video below is from a bug that happened to me during an Online Tailing mission in Watch_Dogs. Aiden’s stuck underground, and Chicago is transformed into a glittering city of the… Continue reading Watch_Dogs Blade Runner glitch

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