I surprised myself by enjoying Bungie’s Destiny Beta more and more as I dived deeper into it. I started to “get” MMOs for probably the first time, in fact. I’ve often looked on furrow-browed at people who apparently enjoy spending a full evening shaving individual pixels off a big dragon’s health bar. But I got… Continue reading Destiny’s captivating map screens
Category: Writing
Gigantic multiscreen retrogame display at The Barbican
I booked tickets to the Digital Revolution exhibition at The Barbican Centre before I knew they had this in the first room: towering multiscreen audiovisual retrogame amazingness. If I had known, I’d have brought a camera with better focus control. The exhibition was a strange one: “digital creativity” was the theme, and that essentially amounted to “computers,… Continue reading Gigantic multiscreen retrogame display at The Barbican
What I played at Indie Launch Party: Summer ’14
Basically, not enough. There were at least 20 games at Bar Scenario on Monday night as part of Indie Launch Party: Summer ’14, all diffused in a pleasantly chilled atmosphere generated by 200-odd happy gamers. Yet my ageing brain and fingers managed to only get through three games. Three! Tsk. One reason: I was rapt in… Continue reading What I played at Indie Launch Party: Summer ’14
Explorer: an exploration game from before there were exploration games
I’ve been wanting to write something about Explorer for a long time. The more that contemplative exploration games like Proteus, Dear Esther and Fract become an established thing, the more interesting this little (read: absolutely gigantic) 1986 game seems to become. Explorer was created for the ZX Spectrum by UK coders Graham Relf and Simon Dunstan… Continue reading Explorer: an exploration game from before there were exploration games
Thief and the power of solitude
Screenshot from gamepressure I really like the new Thief. Perhaps if I’d played the original 1998 game, I’d have found more to disappoint me. But most of the negativity seems to focus on 1) big glitches and bugs (which I luckily didn’t encounter too many of) and 2) the story being a mess — which… Continue reading Thief and the power of solitude