Basically, not enough. There were at least 20 games at Bar Scenario on Monday night as part of Indie Launch Party: Summer ’14, all diffused in a pleasantly chilled atmosphere generated by 200-odd happy gamers. Yet my ageing brain and fingers managed to only get through three games. Three! Tsk. One reason: I was rapt in… Continue reading What I played at Indie Launch Party: Summer ’14
Category: Indie games
RotAKoko (Rotating Agent Koko)
RotAKoko by Rakugaki-Otoko is a real labour of love – a two year labour of love that’s emerged as a rotaty maze game that’s a shootery spin (hoho) on the Super Nintendo’s On The Ball / Cameltry, except its got cuteness and joy oozing out of its pores, and a brilliantly bewildering intro. Check this… Continue reading RotAKoko (Rotating Agent Koko)
Red Chaser
Cannot… stop… playing… Red Chaser. There’s little here that a bazillion Kongregate-hosted dodge-the-blob Flash games haven’t done before. But the music is relentless (Speed Of Dark by Cartoon Bomb, since you ask), the enemies come in just-discernible waves so it’s undeniably your fault if you lose, and the multicoloured neon madness – combined with the need… Continue reading Red Chaser
Momentum
Update: Hmm, which came first: this… or the suspiciously similar My First Quantum Translocator? I’m inclined to think the latter, in which case Momentum’s a bit of a slyly sudden ‘tribute’. You like platformers with a twist. You like chubby robots with spindly little arms that wobble about a bit when they jump. You will therefore… Continue reading Momentum
Dude Icarus
There really isn’t very much to Dude Icarus. But what there is is really very lovely. Crafted in two weeks for the Indie City Game Jam, this little beaut sees you collecting feathers that help little Icarus soar higher and higher towards Apollo, who’s hanging out on top of the sun. It combines two of my… Continue reading Dude Icarus