Monthly Archives: June 2009

Indie game: Fat Slice

Indie game: Fat Slice

Aaron Neugebauer of Chew On Glass is your new best friend. And then your most hated arch-nemesis. And then your best friend again and possibly something more. Because his new game Fat Slice is great, then really annoying, then pretty special and funny. It’s a neat concept: swoosh your mouse to slice chunks off an on-screen shape — the catch being you can only do it when all the bouncing balls are grouped together on …

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Little Wheel

Little Wheel

Created in Slovakia by OneClickDog, Little Wheel is a lovely little thing. The aim’s to restore the electricity to a switched-off robot planet. It’s technically a point-and-click adventure, but only in the way that, say, a car park pay-and-display machine is a point-and-click adventure — the puzzles aren’t really puzzles, and clickable things have big throbbing ‘click me!’ circles over them. But that’s fine, because Little Wheel’s world of silhouette and sunset is a joy …

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A Day Out West

A Day Out West

Oh dear. Now I feel even worse for not liking all the hard work that’s gone into The Pretender. Because the game you see above was thrown together in 97 minutes. It’s A Day Out West, it’s by Legendary Creations, and it was put together for the latest 2-hour game development competition on The Poppenkast. All you have to do is jump over cactii, wiggle about in mid-air, and shoot rivals who have seemingly exchanged …

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The Pretender – Part One

The Pretender – Part One

Hmm. I try to be nice, I really do. But the first part of The Pretender by Launching Pad Games just doesn’t seem to justify the attention it’s getting. It’s one of those puzzle-games-in-a-platformer thingies. You play some sort of Victorian conjuror who opens up a magic portal and has to rescue his trapped audience members from an alternate universe or something. And people complain about stories with plumbers and princesses, eh? In visuals, and …

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Spacetacular Voyage

Spacetacular Voyage

Wait, come back! Spacetacular Voyage by Sash MacKinnon might be cursed with a teeth-clenchingly awful name. And some equally bad puns, eg “It’s a sine”. BUT it plays a blinder. Your spaceship’s just a glorified mouse cursor, and to survive you have to dodge, push past or blast through a waterfall of falling geometric shapes. It just works, and it’s not short on ideas: one minute you’re using brute force to wade through a hailstorm …

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