Monthly Archives: June 2014

Explorer: an exploration game from before there were exploration games

Explorer: an exploration game from before there were exploration games

I’ve been wanting to write something about Explorer for a long time. The more that contemplative exploration games like Proteus, Dear Esther and Fract become an established thing, the more interesting this little (read: absolutely gigantic) 1986 game seems to become. Explorer was created for the ZX Spectrum by UK coders Graham Relf and Simon Dunstan (under the software development wing of George Stone, one of the men behind Max Headroom). The premise is that your spaceship …

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Watch_Dogs Blade Runner glitch

Watch_Dogs Blade Runner glitch

I bet “outside the level” glitches in games are already being done to death by a thousand Tumblr feeds. But they always fascinate me. The video below is from a bug that happened to me during an Online Tailing mission in Watch_Dogs. Aiden’s stuck underground, and Chicago is transformed into a glittering city of the future, complete with flying car headlights. It’s strangely beautiful. A couple of bonus screenshots, seeing as I only captured 6 …

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