Monthly Archives: July 2014

Destiny’s captivating map screens

Destiny’s captivating map screens

I surprised myself by enjoying Bungie’s Destiny Beta more and more as I dived deeper into it. I started to “get” MMOs for probably the first time, in fact. I’ve often looked on furrow-browed at people who apparently enjoy spending a full evening shaving individual pixels off a big dragon’s health bar. But I got sucked right into Destiny’s three-person Strike mission: at least 20 minutes of wearing down a gigantic Devil Walker tank-beast, ducking …

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Gigantic multiscreen retrogame display at The Barbican

Gigantic multiscreen retrogame display at The Barbican

I booked tickets to the Digital Revolution exhibition at The Barbican Centre before I knew they had this in the first room: towering multiscreen audiovisual retrogame amazingness. If I had known, I’d have brought a camera with better focus control. The exhibition was a strange one: “digital creativity” was the theme, and that essentially amounted to “computers, eh?” — there can’t be many other exhibitions where you’d find Doublefine’s Broken Age sharing the same space as a …

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What I played at Indie Launch Party: Summer ’14

What I played at Indie Launch Party: Summer ’14

Basically, not enough. There were at least 20 games at Bar Scenario on Monday night as part of Indie Launch Party: Summer ’14, all diffused in a pleasantly chilled atmosphere generated by 200-odd happy gamers. Yet my ageing brain and fingers managed to only get through three games. Three! Tsk. One reason: I was rapt in front of Gang Beasts for ages, like a dog staring at a cake on a counter. Another: I spent some …

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