Here’s a blog post I wrote about The Unbuilt Room for the Science Museum’s blog: a kind of real-life text adventure created by Seth Kriebel. It’s a surprisingly captivating and unnerving experience, and it made me want to run off and play Fantasia Diamond all over again.
Category: Writing
The making of the Nintendo DS (NGC magazine)
Here’s an odd little magazine feature of mine I’d forgotten about. It was part of the Making Of… retrospective series I wrote regularly for NGC magazine – but, unusually, it’s about a hardware system rather than a game. It was published in January 2005, about a year after the Nintendo DS was announced and a… Continue reading The making of the Nintendo DS (NGC magazine)
The Making Of Super Mario 64 – full Giles Goddard interview (NGC)
Seeing as it’s Mario’s 25th birthday and all that, seems like a good time for this! This is the unpublished, unedited version of a 2001 interview with Nintendo coder Giles Goddard about the making of the N64’s Super Mario 64. Parts of this appeared in NGC magazine (that article is referenced on the Super Mario… Continue reading The Making Of Super Mario 64 – full Giles Goddard interview (NGC)
The Making Of Star Wars Rogue Squadron – Factor 5
This one’s from 2001 or 2002. Factor 5 had just unleashed the GameCube’s astonishing-looking Rogue Leader, so it was the ideal time to talk to them about the making of their first Nintendo 64 Star Wars game, Rogue Squadron. This isn’t the edited feature – it’s the previously unpublished full original transcript with president Julian Eggebrecht.… Continue reading The Making Of Star Wars Rogue Squadron – Factor 5
Cassette 50: the interview
I’m pretty proud of this one. The authors of Cassette 50 – a notorious collection of primitive, mostly BASIC games advertised in seemingly every single ’80s game magazine, every single month – were mostly anonymous, uncredited kids, paid just £10 for their efforts. In 2005, thanks to a name left on a title screen and a few hopeful… Continue reading Cassette 50: the interview