Wait, come back! Spacetacular Voyage by Sash MacKinnon might be cursed with a teeth-clenchingly awful name. And some equally bad puns, eg “It’s a sine”. BUT it plays a blinder. Your spaceship’s just a glorified mouse cursor, and to survive you have to dodge, push past or blast through a waterfall of falling geometric shapes. It just works, and it’s not short on ideas: one minute you’re using brute force to wade through a hailstorm of clonking great balls, the next you’re negotiating a twisting path of innocent-looking squares. One of the few games of late that has the decency to weave physics into its play, rather than half-heartedly sellotape some gravity algorithms to its head and saunter off for a coffee and biscuit. I like it. Play Spacetacular Voyage (Flash)
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