RotAKoko by Rakugaki-Otoko is a real labour of love – a two year labour of love that’s emerged as a rotaty maze game that’s a shootery spin (hoho) on the Super Nintendo’s On The Ball / Cameltry, except its got cuteness and joy oozing out of its pores, and a brilliantly bewildering intro. Check this out: See? Awesome. The game itself can’t live up to that promise of that intro – you simply guide your …
Monthly Archives: September 2010
Red Chaser
Cannot… stop… playing… Red Chaser. There’s little here that a bazillion Kongregate-hosted dodge-the-blob Flash games haven’t done before. But the music is relentless (Speed Of Dark by Cartoon Bomb, since you ask), the enemies come in just-discernible waves so it’s undeniably your fault if you lose, and the multicoloured neon madness – combined with the need for hyper-alert stare-of-death concentration – sends the game straight through your eyeballs and into your brain in a properly psychedelic …
Momentum
Update: Hmm, which came first: this… or the suspiciously similar My First Quantum Translocator? I’m inclined to think the latter, in which case Momentum’s a bit of a slyly sudden ‘tribute’. You like platformers with a twist. You like chubby robots with spindly little arms that wobble about a bit when they jump. You will therefore like Momentum, a short little diversion from the man behind double-cat beaut Black And White. The twist in this platformer is that …
Dude Icarus
There really isn’t very much to Dude Icarus. But what there is is really very lovely. Crafted in two weeks for the Indie City Game Jam, this little beaut sees you collecting feathers that help little Icarus soar higher and higher towards Apollo, who’s hanging out on top of the sun. It combines two of my favourite things: circular platforming (which I’ve had a soft spot for ever since Wario Ware Twisted gave us Super Mario …
The Making Of Super Mario 64 – full Giles Goddard interview (NGC)
Seeing as it’s Mario’s 25th birthday and all that, seems like a good time for this! This is the unpublished, unedited version of a 2001 interview with Nintendo coder Giles Goddard about the making of the N64’s Super Mario 64. Parts of this appeared in NGC magazine (that article is referenced on the Super Mario 64 Wikipedia page), but this much bigger version has lots of juicy behind-the-scenes ’90s-era Nintendo stuff that didn’t make it …
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