Screenshot from gamepressure I really like the new Thief. Perhaps if I’d played the original 1998 game, I’d have found more to disappoint me. But most of the negativity seems to focus on 1) big glitches and bugs (which I luckily didn’t encounter too many of) and 2) the story being a mess — which… Continue reading Thief and the power of solitude
Author: Mark Green
Anna Anthropy’s ‘Rise of the Videogame Zinesters’ is pretty awesome
This book right here is one of the best I’ve ever read about videogames. And I’ve read a whole bunch of them. It’s such a tightly-written, enthusiastic, motivating manifesto, it only takes about two chapters before you’re eye-buggingly pumped full of revolutionary energy and optimism about the future of videogames. Anna “Dys4ia” Anthropy’s simple but excellent… Continue reading Anna Anthropy’s ‘Rise of the Videogame Zinesters’ is pretty awesome
Goodbye Nintendo Gamer – director’s cut
My little goodbye for the final issue of the late, great Nintendo Gamer/NGamer/NGC/N64 was shortened a bit for space reasons. Which means my amazing joke about the R-Type robot on issue 7’s cover was lost to the ages. Until now! Here, I give you the uncut version, and get a little bit sad again about the… Continue reading Goodbye Nintendo Gamer – director’s cut
TimeSplitters 2 retrospective for NGamer
My TimeSplitters 2 retrospective for NGamer magazine is up on Computer And Video Games. You know, I don’t think I ever did complete the Robot Factory level. But I still loved that game to death. It’s the only GameCube game I’ve kept to this day. That dinky little GameCube disc looks really silly slotted next… Continue reading TimeSplitters 2 retrospective for NGamer
MinecraftEdu feature for Edge
My feature about MinecraftEdu from the September issue of Edge has been published on the magazine’s website: Minecraft in the classroom. (The print version has the proper headline: ‘School of rocks’. Possibly my best ever work.)