Photo by Spyderella I’ve got a real soft spot for Gauntlet. The 4-player coin-op seemed monstrously big to me as a child, and I loved the resounding bass of the music and the “Wizard is about to die” speech. I was so desperate to own US Gold’s ZX Spectrum home conversion, I swapped my precious copy… Continue reading Ed Logg’s GDC 2012 talk on Atari’s Gauntlet
Author: Mark Green
Beat the Beat: Rhythm Paradise review
My Beat the Beat: Rhythm Paradise review for NGamer magazine is up on Computer And Video Games. Reviewing a fantastic game like Beat the Beat is always harder than you’d think. When I was a young, smooth, narrow person working for Arcade magazine in 1999, I got given Super Mario Bros Deluxe on Game Boy Color to… Continue reading Beat the Beat: Rhythm Paradise review
The Unbuilt Room at the Science Museum
Here’s a blog post I wrote about The Unbuilt Room for the Science Museum’s blog: a kind of real-life text adventure created by Seth Kriebel. It’s a surprisingly captivating and unnerving experience, and it made me want to run off and play Fantasia Diamond all over again.
The making of the Nintendo DS (NGC magazine)
Here’s an odd little magazine feature of mine I’d forgotten about. It was part of the Making Of… retrospective series I wrote regularly for NGC magazine – but, unusually, it’s about a hardware system rather than a game. It was published in January 2005, about a year after the Nintendo DS was announced and a… Continue reading The making of the Nintendo DS (NGC magazine)
RotAKoko (Rotating Agent Koko)
RotAKoko by Rakugaki-Otoko is a real labour of love – a two year labour of love that’s emerged as a rotaty maze game that’s a shootery spin (hoho) on the Super Nintendo’s On The Ball / Cameltry, except its got cuteness and joy oozing out of its pores, and a brilliantly bewildering intro. Check this… Continue reading RotAKoko (Rotating Agent Koko)