RotAKoko by Rakugaki-Otoko is a real labour of love – a two year labour of love that’s emerged as a rotaty maze game that’s a shootery spin (hoho) on the Super Nintendo’s On The Ball / Cameltry, except its got cuteness and joy oozing out of its pores, and a brilliantly bewildering intro. Check this… Continue reading RotAKoko (Rotating Agent Koko)
Tag: windows
Nudo
Thought I was clever, didn’t I, posting a link to this on TIGForums? Then realised the authors themselves had beaten me to it. I’ll get back into my hole. Anyway, Nudo is well worth all the links and mentions it’s bound to rack up. Developers Ben Esposito and Manuel Pardo describe it as “a platformer on… Continue reading Nudo
Radial Plus
Something Awful have been running a game development competition, but many of the entrants must have wept tears of pure wasted effort when Radial Plus was submitted. Sticking to the challenge’s theme – ‘You can’t…’ – developer Spatial (aka LSnK) has created a puzzle-shooter where you’re unable to hurt enemies with direct fire. Only wall-bounced… Continue reading Radial Plus
A Day Out West
Oh dear. Now I feel even worse for not liking all the hard work that’s gone into The Pretender. Because the game you see above was thrown together in 97 minutes. It’s A Day Out West, it’s by Legendary Creations, and it was put together for the latest 2-hour game development competition on The Poppenkast.… Continue reading A Day Out West
The Chaser
What exactly is The Chaser all about? Creator Conor Carpenter fashioned it from brain and fingers in just 12 hours, and claims it’s designed to “induce a state of mind and mood”. Here’s how it does it: by making you chase some poor dude through a forest, seemingly forever. It’s tougher than it looks —… Continue reading The Chaser