Oh gawd, Toki. My main memories of this are playing it on some seedy city centre arcade, on a machine that only let you have two minutes per coin. Two minutes with Toki is nowhere near enough to figure out why Toki exists or what it wants from you. It’s a shooty platformer, yes. But… Continue reading Pixels from the past: Toki
Tag: shooter
Indie game: Crop Defenders
You know the world’s running out of twists on the Tower Defence concept when you get a game where bazooka-carrying birds are protecting a vegetable garden from bunnies. But it’s that odd twist that makes Rob Scherer’s Crop Defenders kinda pretty much all right. Things are so much more interesting when your ‘grenade tower’ is… Continue reading Indie game: Crop Defenders
A Day Out West
Oh dear. Now I feel even worse for not liking all the hard work that’s gone into The Pretender. Because the game you see above was thrown together in 97 minutes. It’s A Day Out West, it’s by Legendary Creations, and it was put together for the latest 2-hour game development competition on The Poppenkast.… Continue reading A Day Out West
3 games from Andrew Brophy
Andrew Brophy has released three games in one go — which means to find time to play them all through in one day, I’ve had to give up sleep, naptime, mid-afternoon naptime and late evening snooze. You’ll understand if I’m a bit crabby. 1 Back To The Laboratory. Dodge your pet monkey’s flailing fists —… Continue reading 3 games from Andrew Brophy
Heavy Weapons
Starts off slow, this one. Roving spaceship, short waves of enemies, seems a bit easy… and did the developer not get the memo that all shoot-’em-ups need to have glowing neon lights now? But then Heavy Weapons goes shopping. Grab cash from dropped enemies and you can spend it on 20 bigger, beefier guns —… Continue reading Heavy Weapons