Cannot… stop… playing… Red Chaser. There’s little here that a bazillion Kongregate-hosted dodge-the-blob Flash games haven’t done before. But the music is relentless (Speed Of Dark by Cartoon Bomb, since you ask), the enemies come in just-discernible waves so it’s undeniably your fault if you lose, and the multicoloured neon madness – combined with the need… Continue reading Red Chaser
Author: Mark Green
Momentum
Update: Hmm, which came first: this… or the suspiciously similar My First Quantum Translocator? I’m inclined to think the latter, in which case Momentum’s a bit of a slyly sudden ‘tribute’. You like platformers with a twist. You like chubby robots with spindly little arms that wobble about a bit when they jump. You will therefore… Continue reading Momentum
Dude Icarus
There really isn’t very much to Dude Icarus. But what there is is really very lovely. Crafted in two weeks for the Indie City Game Jam, this little beaut sees you collecting feathers that help little Icarus soar higher and higher towards Apollo, who’s hanging out on top of the sun. It combines two of my… Continue reading Dude Icarus
The Making Of Super Mario 64 – full Giles Goddard interview (NGC)
Seeing as it’s Mario’s 25th birthday and all that, seems like a good time for this! This is the unpublished, unedited version of a 2001 interview with Nintendo coder Giles Goddard about the making of the N64’s Super Mario 64. Parts of this appeared in NGC magazine (that article is referenced on the Super Mario… Continue reading The Making Of Super Mario 64 – full Giles Goddard interview (NGC)
Sieger
Yes, Sieger by WarSpark is so blatant a copy of Crush The Castle, they’ve actually had to put Crush The Castle in the credits. But in the absence of an actual Crush The Castle 3, who’d turn down this sequel-in-all-but-name? Especially when Sieger has thunk itself up a simple but welcome twist – they’ve flung… Continue reading Sieger