Created in Slovakia by OneClickDog, Little Wheel is a lovely little thing. The aim’s to restore the electricity to a switched-off robot planet. It’s technically a point-and-click adventure, but only in the way that, say, a car park pay-and-display machine is a point-and-click adventure — the puzzles aren’t really puzzles, and clickable things have big throbbing ‘click me!’ circles over them. But that’s fine, because Little Wheel’s world of silhouette and sunset is a joy to behold. It’s far too short, inevitably, and it’s nearly scuppered by a terrible ‘puzzle’ near the end. But it’s very affecting, and it reminds me a bit of Wall-E. Play Little Wheel (Flash)
34 articles Articles posted in Indie games
A Day Out West
Oh dear. Now I feel even worse for not liking all the hard work that’s gone into The Pretender. Because the game you see above was thrown together in 97 minutes. It’s A Day Out West, it’s by Legendary Creations, and it was put together for the latest 2-hour game development competition on The Poppenkast. All you have to do is jump over cactii, wiggle about in mid-air, and shoot rivals who have seemingly exchanged their horses for trampolines. But who isn’t a sucker for games with giganto-pixels like this? And there’s something massively satisfying about catching those flying cowboys in mid-arc. It gives you a little glimpse into how clay pigeon shooters feel. Clay pigeon shooters on horses. Play A Day Out West (download, Windows)
The Pretender – Part One
Hmm. I try to be nice, I really do. But the first part of The Pretender by Launching Pad Games just doesn’t seem to justify the attention it’s getting. It’s one of those puzzle-games-in-a-platformer thingies. You play some sort of Victorian conjuror who opens up a magic portal and has to rescue his trapped audience members from an alternate universe or something. And people complain about stories with plumbers and princesses, eh? In visuals, and music, and atmosphere, The Pretender has the desperation to be Braid written all over it. And the puzzles — which, inexplicably, mainly involve the conjuror transforming into The Incredible Hulk to push rocks about — aren’t quite as clever or compulsive as they think they are. I’ve spent some time thinking about this, and I’ve come to the conclusion that people want to like this because the main character wears a top hat. Play The Pretender – Part One (Flash)
Spacetacular Voyage
Wait, come back! Spacetacular Voyage by Sash MacKinnon might be cursed with a teeth-clenchingly awful name. And some equally bad puns, eg “It’s a sine”. BUT it plays a blinder. Your spaceship’s just a glorified mouse cursor, and to survive you have to dodge, push past or blast through a waterfall of falling geometric shapes. It just works, and it’s not short on ideas: one minute you’re using brute force to wade through a hailstorm of clonking great balls, the next you’re negotiating a twisting path of innocent-looking squares. One of the few games of late that has the decency to weave physics into its play, rather than half-heartedly sellotape some gravity algorithms to its head and saunter off for a coffee and biscuit. I like it. Play Spacetacular Voyage (Flash)
Tokimeki Kikoriaru
Looks like I picked the wrong week to give up silly microgames. Yoshio Ishii’s Tokimeki Kikoriaru lasts approximately three-and-a-half seconds. But I can’t help but love the little thing. That’s about all I can say. Viel Spaβ, as they say in Germany. Play Tokimeki Kikoriaru (Flash)
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