21 articles Tag flash

Treadmillasaurus Rex

Treadmillasaurus Rex by jmtb02

John Cooney – aka jmtb02 – can do no wrong in my book. He has the strange, wizard-like ability to invent the world’s most laughably primitive games and then do… something that makes them not only top fun, but also funny, infuriating, endearing, and completely un-leave-alone-able.

And look! Here comes his latest, Treadmillasaurus Rex, to prove my point. You’re going to play it just because of the name anyway, right? But pay special attention to how it starts out as a crushingly dull jumping game, and then – by throwing in a big colourful Wheel Of Fortune, confetti, a direction-switching conveyor belt, a ‘calories burned’ meter, flashing lights and very silly hats – somehow makes you play it at least 23 times.

A silly hatA very silly hat

It’s even funnier if you imagine you’re watching the pilot for a new gameshow. Play Treadmillasaurus Rex (Flash)

(And if this is the first you’ve heard of jmtb02, go and play Achievement Unlocked, I Love Traffic and – my favourite – Run Elephant Run.)

Dance Dance Dance

Dance Dance Dance

Here’s another Ludum Dare 18 gem – and by the way I’ve played through over 100 entries so far so you don’t have to, and my eyes are starting to fuzz over.

Dance Dance Dance from Nyarla (of the nightmare-inducing Magnetic Shaving Derby on iPhone) is a pixelated ‘dancing’ competition. You don’t really dance: you twirl. And you don’t really compete: you smash your rivals’ faces in by catapulting your partner towards them, steal other women’s men, and knock waiters to the floor so that they die. It’s fun.

It’s a genuinely challenging game, and the little pixelated hearts go some way to helping you forget all the stupefyingly poor sportmanship displayed by these tiny dancers. It also unlocks the reminiscence compartment in my brain containing 1984 Konami coin-op Mikie, which is no bad thing at all. Play Dance Dance Dance (Flash)


Guilhermo v.S. Heldt’s Blockage is much better than its name. It’s a puzzle game, pure and simple – not flashy, not very long. You guide coloured blocks to their homes, with the trick being the ability to ‘lock’ blocks in place to form helpful new platforms. 20 levels of that, and it’s over.

But it’s one of those games where the increasing complexity of the puzzles is so perfectly tuned – making your brain stretch and strain just a little bit each time to reach the solution – that I couldn’t leave it alone. At least until I got really stuck on the level pictured above.

I do like the way the blocks roll clunkily along, too. Makes you wish car wheels worked the same way. Play Blockage (Flash)

While I’m here…

The free games everyone’s talking about right now (which I might do a proper post for later):

  • E7 – atmospheric platform/physics thing that’s worth seeing, but not necessarily playing for all of its 20 very similar levels
  • Solipskier – which is just instantly enjoyable, has a rainbow trail like Bit.Trip Runner, and which I’ll probably review properly later
  • Give Up Robot – which reminds me that my dream is that, one day, developers will stop making games with bloody grappling hooks

Thrust in Javascript (or just about)

I’ve always got one beady eye on Chrome Experiments, Google’s page for cool stuff built with new web tech. JavaScript isn’t exactly your new kid on the block – but how about when you’re using it to build a remake of BBC Micro B beauty Thrust? It’s the handiwork of Jon Combe, and it’ll flood the memory arteries of anyone who smashed up their Beeb after repeatedly catapulting their craft nose-first into a wall. In Thrust, you fought the law of gravity – and the law won. Again, and again, and again.

Jon’s used a smidgen of Flash to get the sound working, but only Steve Jobs is likely to get upset about that. Head straight to the Chrome Experiments page for Thrust – and have a giggle at the poor mites moaning that the controls are rubbish and it’s all too difficult. Welcome to 1986, kids!

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Indie game: Crop Defenders


You know the world’s running out of twists on the Tower Defence concept when you get a game where bazooka-carrying birds are protecting a vegetable garden from bunnies. But it’s that odd twist that makes Rob Scherer’s Crop Defenders kinda pretty much all right. Things are so much more interesting when your ‘grenade tower’ is actually a parrot indiscriminately chucking explosive barrels all over the shop — especially when, satisfyingly, there’s very little attempt to cutesify everything up. The RSPCA would probably be appalled, but even they must want the terrifying shadowy lake-monsters to be killed with maximum brutality. The game’s one flaw — and it’s a big one — is asking you to direct your birds’ fire, which means that when the feathers start flying and explosions are exploding at ten a second, it’s impossible to work out what the hell is going on. Still. Pretty good. Play Crop Defenders (Flash)