John Cooney – aka jmtb02 – can do no wrong in my book. He has the strange, wizard-like ability to invent the world’s most laughably primitive games and then do… something that makes them not only top fun, but also funny, infuriating, endearing, and completely un-leave-alone-able. And look! Here comes his latest, Treadmillasaurus Rex, to prove my point.… Continue reading Treadmillasaurus Rex
Tag: flash
Dance Dance Dance
Here’s another Ludum Dare 18 gem – and by the way I’ve played through over 100 entries so far so you don’t have to, and my eyes are starting to fuzz over. Dance Dance Dance from Nyarla (of the nightmare-inducing Magnetic Shaving Derby on iPhone) is a pixelated ‘dancing’ competition. You don’t really dance: you… Continue reading Dance Dance Dance
Blockage
Guilhermo v.S. Heldt’s Blockage is much better than its name. It’s a puzzle game, pure and simple – not flashy, not very long. You guide coloured blocks to their homes, with the trick being the ability to ‘lock’ blocks in place to form helpful new platforms. 20 levels of that, and it’s over. But it’s… Continue reading Blockage
Thrust in Javascript (or just about)
I’ve always got one beady eye on Chrome Experiments, Google’s page for cool stuff built with new web tech. JavaScript isn’t exactly your new kid on the block – but how about when you’re using it to build a remake of BBC Micro B beauty Thrust? It’s the handiwork of Jon Combe, and it’ll flood the… Continue reading Thrust in Javascript (or just about)
Indie game: Crop Defenders
You know the world’s running out of twists on the Tower Defence concept when you get a game where bazooka-carrying birds are protecting a vegetable garden from bunnies. But it’s that odd twist that makes Rob Scherer’s Crop Defenders kinda pretty much all right. Things are so much more interesting when your ‘grenade tower’ is… Continue reading Indie game: Crop Defenders